![]() The act of negotiation hasn’t changed, but new underlying mechanics alter the player’s approach. Demons and AlignmentsĪs the franchise’s most distinctive feature, demon negotiation still exists, though minor revisions positively impact the experience. Players looking to find all six fruit fragments required for the Womb of Grief’s completion will lose several hours of their life to it. While optional, progress through it is required to access Strange Journey Redux‘s new chaos, law, and neutral endings. The Womb of Grief, however, might just be the game’s most interesting dungeon. The combination of holes, switches, and a required item hunt within Eridanus’ teleporter maze makes it a nightmare. ![]() Sector Eridanus is the outlier as it wades into frustrating territory. Most dungeons are well-designed with interesting layouts and gimmicks. This first glacial environment is simple enough for both veterans and newcomers to acclimate to Strange Journey‘s core mechanics before navigation becomes an area of concern. Antlia, the first sector, offers a decent stepping stone for later challenges. Running on a modified version of the Etrian Odyssey engine, first-person exploration through increasingly labyrinthine dungeons is the name of the game. However, Alex herself is criminally underused to the point that the promotional material feels deceitful. It can be visited at any time during the story, striking a proper balance of complexity without feeling like an annoying slog (Sector Eridanus, anyone?). You’ll awaken in the Womb of Grief after your first encounter with Alex. Her introduction feels more like an excuse to contextualize the new dungeon’s existence. Each of her four or so appearances rarely exceed the two-minute mark. Strange Journey Redux‘s promotional material features Alex, a new character, though her half-assed inclusion is a major misstep. Through Strange Journey Redux‘s 60+ hour adventure, the Red Sprite crew travels in search of an escape route while gathering information on the Schwartzwelt. Under Commander Gore and Arthur, the vehicle’s AI, the team is left stranded within the Schwartzwelt. ![]() This rift, the cause of the current demon invasion, immobilizes every ship except the Red Sprite. Several ships investigate Schwartzwelt, a demon-infested land, located in a dimensional rift. The main character is part of a special investigation unit. Though, how does Shin Megami Tensei: Strange Journey Redux stack up to other modern SMT games? Story The save anywhere further extends this iteration’s accessibility. The casual setting is what it sounds like with a massive gulf between casual and standard. The game adds new difficulty settings and quality of life features. Featuring a new character, an extra dungeon, new demons, and three additional endings, this is the definitive edition. Shin Megami Tensei: Strange Journey Redux is an enhanced 3DS port of the 2010 DS original. ![]()
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